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NHL18 Gets Content Update

After NHL18’s release many fans were desperate for a few changes and EA have certainly taken a huge number of recommendations seriously with this patch.

They also managed to use the wrong picture for Jarkko Immonen yet again.

Here are the patch notes:

CONTENT UPDATE 1 – (Available Sept. 19th, 2017)


  • Added option for Champions League Aggregate Scoring
  • Improved faceoff formations during 3 on 3 play.


  • Added updates to prevent players from moving before they were visible on screen after play resumes from a stoppage in NHL® THREES
  • Added ability to change team strategies in NHL® THREES gameplay
  • Updates to faceoff camera timing in NHL® THREES

Puck Physics

  • Updates to improve stick on puck collisions during poke checks
  • More accurate stick on puck physics volume collisions during Defensive Skill Stick.

Offensive and Defensive AI

  • Improved AI puck carriers in 1-on-0 situations during play and in shootouts
  • Updates to Defensive AI decision making so that they stay with their check more consistently
  • Updates for AI teammates that would skate into shooting lanes instead of standing in better positions to deflect the shot or get the rebound instead.
  • Updates to AI shooting logic during penalty shots.
  • Logic updates for AI goalie pull situations.
  • Improved shot logic for the AI
  • Improved positioning for offensive AI players away from the puck so that they take their stick position/handedness into account more and position themselves and adjust their facing better based on their intention.
  • Added improvements for AI skaters that would switch to skating backwards during breakouts.

Coaching Feedback/On Ice Trainer

  • Added new videos and Training to Hockey Canada Training Camp
  • Support added for button dekes in coaching feedback and Hockey Canada Training Camp


  • Added the ability to blend back into skating faster out of deking
  • Various shot animation improvements
  • Added improvements to skaters that were missing the puck too often if they were directed to perform a shot without picking up the puck first (one timers and shots from loose pucks).


  • Updates to improve animation blend issues out of shot blocks.
  • Improvements added for players doing a board pinch when the puck position didn’t make sense for it.
  • Blending improvements when transitioning into defensive skill stick.
  • Updates to allow the Defensive Skill Stick state to override hit intent if the hit hasn’t started to be thrown yet. This allows players to be on and off RB/R1 without letting go of the right stick.
  • Updates to improve an issue where the Defensive Skill Stick state caused user skaters to lose pickup functionality
  • Added in variance of error to the new poke check system based on player control, direction from the players facing and relative speed of the puck. This means that a player is most accurate when skating in a controlled manner and poking a still puck in front of themselves and least accurate when poking against their momentum behind themselves at a fast-moving puck. Each of these factors are also tied to the player’s attribute ratings.
  • Improved hip check controls to prevent clashes
  • Poke check animation assets improved for increased poke checking accuracy before any error is added.
  • Added reaction delay based on a player’s awareness after a puck is deflected off a stick/body as players were reacting too quickly to defensive deflections.


  • Better precision when detecting puck position during saves for User goalies.
  • Responsiveness updates to User goalie butterfly motion.
  • Added updates to help User goalies challenging shots and tracking the puck. If a user is requesting to move towards the puck, allow the requested motion to transfer into the upcoming save but if the shot is back against the grain, it will not add in momentum to the save.
  • Updated save logic to reduce issues that were causing the user goalie to make save attempts on pucks that were far from the net.
  • Improved responsiveness for actions after quickly switching into control of the goalie
  • Added updates to prevent goalies from knocking their net off in EASHL as an exploit.
  • Added the ability for flinching saves to abort sooner when the puck is deflected away from the net.
  • Improved responsiveness when blending in and out of saves for goalies.
  • Added new VH poke coverage.
  • Added logic to read how much the goalie should lean based on the puck position as they slide into butterfly leans. This allows for better blends and ability to seal off more of the net on the side where the puck is.
  • Various animation improvements for saves where a goalie’s limbs were clipping with each other.
  • Updates to prevent an issue where a user goalie was unable to move post-to-post after a poke check.
  • Updated some saves that were causing the puck to deflect into a goalie’s net.

Hockey Canada Training Camp

  • Improved end of game flow to allow users to pick next training item.
  • Added the option to select training item from pause.
  • Added the ability to play videos from Training Camp pause screen


  • Added an auto-fill option in Edit Lines. This option will allow a user to automatically replace all the players in their lineup based on player overall and position.
  • The end of round Competitive Seasons reward screen will now show in the HUT HUB rather than the user needing to enter the season to claim their rewards.
  • Removed the 1-minute grace period for offline and online games. Game will now count right at puck drop


  • Improved Online Coop Matchup Load Screen to allows users to see more information about their teammates/opponents for team composition and latency for all online game modes (e.g., Online Vs., HUT, Threes Online, etc.) except for EASHL
  • Adding Team Overall to matchmaking rules to all online game modes (e.g., Online Vs., HUT, Threes Online, etc.) except for EASHL
  • PS4 controller light will now match the Game Setup and gameplay player color indicator
  • Updated the Game Setup screen functionalities in online game types (e.g., HUT, Online Vs. Threes Online, etc.)
  • Display Offense, Defense and Goalie ratings by default
  • Remapped the Ready button to tile option
  • Remapped the Settings tile to a button
  • Resolved an issue where users would crash when performing goalie swaps in the intermission pause menu for HUT, Draft Champions, and Online Vs.


  • Added the ability to award a penalty shot in EASHL 3s rather than go on a 4-on-3 or 5-on-3 Power Play.
  • Fighting turned off in EASHL 3s.
  • 3-on-3 strategies added to EASHL.

Game Modes

  • Added Season Modes for additional leagues (EBEL, HockeyAllsvenskan, and the Champions Hockey League Tournament)
  • Added Division Re-Alignment to Franchise Mode. This allows the user to move teams around within the divisions before the start of a Franchise Mode.
  • Added the ability to allow the user to edit their custom or relocated team’s jersey and mascot during the offseason in Franchise
  • Added the ability to see all the CPU lines in View Lines
  • Added the ability to allow a user to change strategies in 3-on-3 Overtime
  • Added the ability to view all the pending free agents in the upcoming FA class as well as 2 and 3 years out in the Pending FA Screen.
  • Added a “Sim to Regular Season” option in quick links during the preseason
  • Added the option to view player information on the offer sheet pop-up
  • Added the option to decline a trade and change your trade block in a CPU trade offer
  • Added option to switch teams while in the trade screen in the player select pop-up
  • Improved FA logic where Team Chemistry is still taken into consideration deep into Free Agency when they should be willing to lessen demands.
  • Improvements added to correctly apply stats growth to a player who received stat growth the previous year.
  • Added updates to help resolve an issue with Scouting showing semi-accurate potentials of players that should be Unknown potentials.
  • Improvements added to prevent the morale of a player being set to “angry” immediately after signing in Free Agency.


  • Added in Birthday goal calls in EASHL
  • Added in various speech improvements


  • Added in the EBEL Championship Sequence with trophy
  • Added in the Champions Hockey League Championship sequence with trophy
  • Added in a Champions Hockey League mode unique wipe
  • Various camera improvements for environment geometry blocking play


  • Added Away uniform for Ottawa Senators
  • Added Away uniform for Toronto Maple Leafs
  • Added Away uniforms Nashville Predators
  • Added CCM Premier 2 Goalie Pad Set
  • Improved Portland Winterhawks Uniform

Hockey Canada and Training Camp Videos

  • Added 4 New Button Deke videos
  • Added better shot quality changes, better shots and sizzles for 8 Hybrid & 94 Controls videos
  • Updated the audio from Ray Ferraro in 3 Skill Stick videos (Shot Aim, Faceoff Draw, Faceoff Tie-Up)
  • Added/Improved 8 Hockey Canada Rules Videos:
    • Offside – Shot Improvement
    • Icing
    • High Sticking
    • Delay of Game
    • Tripping
    • Interference
    • Penalty Shot
    • Goalie Delay of Game
  • Added 5 Hockey Canada Goalie Videos
    • T-Push vs. Strafe
    • Angles vs. Positions
    • Butterfly
    • Butterfly Slides
    • Hug Post



Below are the changes made to NHL 18 from the Beta in time for final.


  • Gameplay and Presentation camera improvements in various arenas.
  • Fixed issue where ‘hold to skip’ was not working when 2 controllers are plugged in but 1 was not assigned.
  • Added time to save replays so that the action could be seen better in the replay.
  • Various camera fixes across multiple stadiums to avoid clipping


  • Improvements added for 3 on 3 Faceoff formations
  • Fixes to ice time calculations

Puck Physics

  • Improvements added to prevent cases where the puck could go through the boards
  • Various improvements added to puck and stick collisions


  • Pass assistance tuning.

Offensive and Defensive AI

  • Lots of AI Player avoidance updates. Players should collide less often with their own goalie, their teammates and opponents. Players will avoid more intelligently as well, choosing a direction around the other player that keeps up their speed and keeps them on course for their desired destination. They will also wait to veer until they have to, rather than steering far wide of a potential collision too early.
  • Tuned down AI defensive skill stick ability on lower difficulties.
  • Balance improvements to ai difficulty in Threes
  • Tuning of ai puck carrier intentions based on deke rating and player traits
  • Fix case in breakout neutral zone where ai player would skate backwards at times when they should be skating forwards.
  • Updates to pass error for CPU players to make them behave more realistically.
  • Updated AI boardplay logic
  • Passing analysis tuning for AI
    • Improved AI lane change evaluation for saucer passes.
    • Updates to AI logic for passing near the net
    • Updated AI bank pass logic

Coaching Feedback/On Ice Trainer

  • Fixed Between the legs pass and Stride Deke hints for hybrid controls
  • Faceoff tie up is now supported for 94 controls by coaching feedback.
  • Various coaching feedback and training improvements
  • Fixed control hint for hybrid stick tie-up
  • Fix for shot target showing up away from the net on untargeted one-timers


  • Tuning for result of forehand flip deke to match players incoming velocity and movement better.


  • Tuned defensive players reaction time so that they can more quickly acquire a puck they stop/deflect themselves.
  • Fixed an issue where Throw hit was acting too early by improving the calculations of both players velocities over time.
  • Fixed an issue where a pokecheck would target too far ahead where the puck was going and not realizing it should go towards the upcoming puck reception location to disrupt the reception.
  • Updates to checking logic for more consistent results
  • Defensive skill stick pokecheck targeting fixes.
  • Update poke check assets and added lean to poke checks to blend better with various skating poses.


  • Simplified goalie facing angle calculation so that he can blend to face the puck much earlier.
  • Improved calculation of goalie motion with respect to saving. This makes solving saves during goalie motion much more accurate.
  • Various fixes to saves where pads weren’t flush enough with the ice.
  • Fixes to animations where goalie’s glove and blocker were coming up during butterfly slides.


  • Added additional logic for more accurate calling of goalie interference.

How can you not be impressed with this? 

Source: NHLGamer & EA

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